STUDIES
COKE BOTTLE HEROSHOT
With this shot, I wanted to create a synesthetic effect. The goal was to feel all the textures, the moisture and the coldness on your
fingertips, just by looking at the picture.
On top I decided to recreate the look and feel of an 80s Coca-Cola ad, which adds another layer of familiarity.
I've also challenged myself to rely ONLY on one piece of software, namely Blender, to create all assets, textures and shaders used, HDRI included.
For this one I just gave in to my regular urge to 3d-ify everything and made a little shot of my favourite fragrance. Nothing too fancy, except, it's Chanel of course.
This time, it was rather easy not to use any software other than Blender, since it provides all the tools for making the labels out of the box. I had to go through a little rabbit hole to get my hands on the original font though.


Since I really like making clean and simple cut-out product shots,
I modeled this little suitcase for watches, or "Coffret 8 Montres".
In the end, I couldn't bring myself to spend 50 hours making watches
that go in it, so I made something more fun instead.
What is there to say, that hasn't been said about this iconic piece of furniture?
It's a timeless classic. Is it comfortable? Who cares. It looks badass!
This one I made because I wanted to make a little gift for Polyhaven.com,
to add to their amazing free asset library.
Whoever played the Silent Hill games knows how messed up the enemy design can get and this one, the "Mannequin" from Silent Hill 2 is no exception.
I made this one in just around two hours, without any real ambition of perfection. Just a fun little project to make some spooky renders, that turned out quite nicely.
CHRISTIAN LOUBOUTIN
-KATE-
This is the result of me wondering how real and true to life i could get to a product, that I've never had in my hands and since i certainly had no intention of ever spending 700$ on a pair of shoes I would have no use for, I went for some Louboutins. Also because shoes like this are notoriously hard to model with all the curvature that very quickly ruins the silhouette if it's not matched well. As the cherry on top, I've made some legs to wear them, which is a whole other can of worms but in the end, it turned out nice enough.
Another entry in the monster design department, again inspired by Silent Hill.
Making this one was a lot more fun than one would come to think, looking at the end product. Sculpting all the different tissue textures, wrinkles and scars without any bigger plan worked out pretty neatly.